Dawn, a WebGPU implementation

发布时间:2021-11-16  栏目:AI应用领域, 人工智能, 图像处理, 机器学习, 机器视觉, 深度学习, 软件、框架及系统  评论:0 Comments

WebGPU exposes an API for performing operations, such as rendering and computation, on a Graphics Processing Unit.

 

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms’ GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

 

A Comparison of Modern Graphics APIs (alain.xyz)

 

参考链接:

dawn – Git at Google (googlesource.com)

WebGPU (w3.org)

WebGPU Shading Language (w3.org)

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